
Another difference is the player can now choose between one of four unique player characters. Unlike previous Contra games, which featured overhead segments in addition to the regular side-view stages, all the stages in Hard Corps retains the standard side-view perspective for most of the game. While most of the game have the character walking on foot, certain stages have the player riding a Motoroid, a hoverbike that can transform into an ostrich-like robot. When an unknown hacker infiltrates the city's security system and reprograms a group of unmanned robots to cause havoc, the Hard Corps are deployed to handle the situation.Īs usual, the objective of the game to reach the end of each stage, shoot at every enemy that gets in the way, and fight the boss awaiting at the end. In 2641, an elite team of commandos called the 'Unified Military Special Mobile Task Force K-X', also known as the 'Contra Hard Corps', has been assembled to combat the rapid spread of crime and illegal activities following the war.

The game features a branching storyline with multiple possible endings. Instead of the traditional Contra heroes of Bill Rizer and Lance Bean, a new task force known as the Hard Corps (with four members) are sent to deal with the situation. Set five years after the events of Contra III: The Alien Wars, a terrorist group led by the renegade Colonel Bahamut have stolen an alien cell recovered from the war and now intends to use it to produce weapons. It was the first game in the Contra series released for a Sega platform and serves as a departure from preceding games in the series in many ways.

It was also released for the Mega Drive as Contra: The Hard Corps in Japan and as Probotector in Europe and Australia. Contra: Hard Corps is a side-scrolling run and gun-style shoot-'em-up video game released by Konami for the Sega Genesis in North America and South Korea in 1994.
